BIM + VR Specialist (Revit → Unreal Engine → Oculus) for Data Center Walkthrough
Job Description
We are developing an immersive VR walkthrough of a data center project for high-level stakeholder presentations.
We already have high-quality 3ds Max renders that define the visual intent.
Your role is to translate this into a technically accurate, VR-ready environment that can be experienced on Oculus Quest.
This is not a basic rendering job.
We are looking for someone who understands BIM accuracy + real-time VR performance.
Scope of Work
Phase 1 — BIM Modeling (Revit)
Develop a clean, accurate Revit BIM model based on:
Existing 3ds Max renders (visual reference)
Provided layouts and design inputs
Model architecture + critical MEP elements relevant to a data center:
Data halls, racks, aisles
Power rooms (UPS / switchgear layout)
Cooling equipment (CRAC/CRAH, major piping)
Cable trays and raised flooring
Ensure correct clearances, spacing, and scale
Phase 2 — VR Development (Unreal Engine)
Export Revit model using Datasmith
Optimize geometry for VR performance:
LODs
Polygon reduction
Clean UVs
Set up:
Real-time lighting (baked where appropriate)
Materials optimized for VR
Build an interactive VR walkthrough:
Teleport navigation
Predefined viewpoints / guided tour points
Optional labels for major areas (Data Hall, Control Room, etc.)
Phase 3 — Oculus Deployment
Package and deploy the experience for:
Oculus Quest 2 / Quest 3 (standalone build)
Ensure smooth performance and intuitive navigation
Required Skills (Non-Negotiable)
Autodesk Revit (BIM modeling, not drafting only)
Unreal Engine (Datasmith workflow experience)
VR optimization for Oculus
Experience converting design/BIM models into real-time VR
Strong understanding of scale, performance, and user experience in VR
Nice to Have
Previous data center, industrial, or infrastructure projects
Experience with Unity (secondary)
Ability to suggest improvements to VR storytelling
What to Include in Your Proposal (Important)
Proposals that do not include the following will be ignored:
Examples of VR walkthroughs you have built (video or screenshots)
Which parts you handled:
BIM
VR
Both
Your preferred workflow:
Revit → Unreal
3ds Max → Unreal
Your experience deploying to Oculus Quest
Project Type
Fixed-price or milestone-based (to be discussed)
Potential for ongoing work if performance is strong
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